AI Insights · Timothy · July 2022
Top Fish Games on Android in New Zealand Q2 2022
Discover how the top fish-themed games performed on the Android platform in New Zealand during Q2 2022, with insights on downloads, revenue, and active users.
In Q2 2022, the performance of the top five fish-themed games on the Android platform in New Zealand showcased varying trends in downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Fishdom experienced a steady revenue trend, peaking at approximately $10.6K in the final week of March. The weekly revenue hovered around $9K to $10K for most of the quarter, with a slight dip to $8.2K in mid-June. Weekly downloads showed a notable decline from 1.9K at the end of March to just under 1K by the end of June. The game maintained a consistent number of active users, starting at 15.5K and ending the quarter at 13.2K.
Undersea Solitaire Tripeaks saw a peak in weekly revenue at $228 in late April, with fluctuations throughout the quarter, ending at $141 in the last week of June. Weekly downloads remained relatively low, peaking at 31 in mid-April and dropping to 13 by mid-June. The game had a stable number of active users, averaging around 130-150 throughout the quarter.
Hungry Shark World had fluctuating revenue, starting at $182 in late March and seeing a decrease to $96 by the end of June. Weekly downloads showed a decline from 359 at the end of March to 293 by the end of June. Active users remained steady, starting at 2.1K and ending at 1.8K.
Hungry Shark Evolution experienced a modest revenue trend, peaking at $155 in early May and ending the quarter at $89. Weekly downloads were robust, starting at 464 and peaking at 686 in late May, before ending at 579 in late June. Active users remained relatively high, averaging around 11K to 12K throughout the quarter.
Merge Mermaids-magic puzzles had a low but consistent revenue trend, peaking at $183 in the last week of June. Weekly downloads were modest, starting at 23 and fluctuating to a low of 7 in early June. Active users remained low, starting at 39 and ending at 34 by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.